Run Parent Custom Event as Ron on Client from Child

I have a custom event set as “Run on Owning Client” in my base Parent Class for my Player Controller. My GameMode Blueprint calls the Custom Event on the Player Controller, but only the server will execute the nodes in the Child Player Controller and the Parent Player Controller Event. The node in the child blueprint calls the parent function, however the event in the child blueprint does not show the text “Run on Owning Client”.

Server shows both print strings and clients show no print strings

How do I get a custom event to “Run on Owning Client” and have blueprint to run on Parent and seperate blueprint to run on children?

297181-parent.jpg

297184-server.jpg