Hello, I’ve been banging my head against the wall here for a week or so trying to understand the multiplayer functionality and a constant roadblock has been trying to get the client to send any information at all to the server. I’ve gotten the client to respond to replication from the server fine.
I’ve been testing all this out with just an enum value, and no matter the implementation the client never sends information.
I’ve tried using “Run on Server” Replicate events which doesn’t work, even though the documentation says this is how clients send info. Could someone explain how to send an enum value from a client to a server? I’ve found nothing directly helpful online about this.