I want a Map of Name->Name in my player profile struct (shown in the picture attached).
Everything works as expected for a single player (Hosting) but any additional players don’t get their correct Map values.
I have noticed they receive a Player Profile struct with default values for the FrameSets map only even though the call to SVR_UpdateLobby is passing in the correct structure and map values, it just isn’t being received correctly on the server…
Correct, they don’t. However, someone mentioned in a discord that maps do not replicate and so I switch to an array of Name values and that does seem to be working.