I’m having a problem with Unreal Engine when using run hardware benchmark. In my project, whenever I press the Auto Set button, the game crashes.
To troubleshoot, I also tested this in:
A completely empty project → ran the Run Hardware Benchmark node in Blueprints → it also crashed.
The default Lyra Starter Game project → same issue, crash on Auto Set.
So it seems to happen both in my custom project and in clean projects.
How can I fix or debug this crash? Is there a known issue with Auto Set / Run Hardware Benchmark in Lyra or Unreal Engine?