Run hardware benchmark crash

I’m having a problem with Unreal Engine when using run hardware benchmark. In my project, whenever I press the Auto Set button, the game crashes.

To troubleshoot, I also tested this in:

A completely empty project → ran the Run Hardware Benchmark node in Blueprints → it also crashed.

The default Lyra Starter Game project → same issue, crash on Auto Set.

So it seems to happen both in my custom project and in clean projects.

How can I fix or debug this crash? Is there a known issue with Auto Set / Run Hardware Benchmark in Lyra or Unreal Engine?