Hello,
I am currently working on a project built in UE 4.27 which we aren’t currently able to upgrade to UE5. In our office we have a Horde server setup (version 5.5.4-94218) which has all of our devkits available.
On the project I am looking at setting up gauntlet tests that can run on devkits running the tests via `RunUAT`. I am able to run tests on devkits available in Horde but I have to specify the devkit names I want to use using the `-device` arg.
I noticed in the Horde 5.5.4 documentation that its possible to pass `-devicepool` arg which I have come to understand would mean UAT would be able to pick a device from the pool without having to specify any specific device names.
From what I can see it looks like passing a device pool to RunUAT is not supported in UE4.27 and I was wondering how tricky it would be to backport this feature?
Alternatively, I’d be interested to know if there is another way I can run gauntlet tests in UE4.27 via RunUAT without having to specify the device names I want to run the tests on?