"Run Construction Script in Sequencer" Breaks Control Rig tracking in Sequencer

Summary

Hello everybody,
I’m having as issue that looks like a bug, but i am working somewhat out of my depth at the moment, so i want to make sure;

I am working on a cinematic animation on an object for a client. I have to animate various pieces of this object, some much more complex than others (for example, simple single pivot rotations vs full piston mechanisms and bendable cables).
Due to this, i decided to do a blueprint for the simple parts where i mapped every simple rotation to a variable to be edited both in sequencer and editor (using Construction Script), and i did a full control rig for the complex part, which i then inserted into the blueprint to be controlled in Sequencer.

As usual, I enabled “Run Construction Script in Sequencer” in the BP Class Settings, which works well, until i have to use the control rig inside sequencer. If “Run Construction Script in Sequencer” is enabled, the control rig stops working and the manipulators disappear. I Imagine there must be some conflict between Construction Script and Control Rig; I could just paste my construction script into Tick at runtime, but that would significantly slow things down i guess.

Has anybody experienced this before?
I unfortunately cannot share any pictures of the product itself as it is protected;

I am Using UE5.5.3 on Windows 11 10.0.26100, Running an RTX 5080 and an AMD Ryzen 9 9950X.

Thanks in Advance!

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Create Control Rig
Create Blueprint Asset
Insert Skmesh into Blueprint Asset
Set up Nodes in Construction Script
Enable “Run Construction Script in Sequencer”
Create Sequence, Track Control Rig From Blueprint Asset

Expected Result

I expect to be able to edit Control Rig in sequencer while having “Run Construction Script in Sequencer” Enabled.

Observed Result

I have to disable “Run Construction Script in Sequencer” If i want to edit construction script in sequencer, otherwise it will not work.

Platform(s)

UE5.5.3