I have a function in C++ that is not started from within a blueprint. How would I set it up so that when that function finishes, it starts a blueprint node?
#BlueprintImplementable Event
This is essentially a BP node that will activate when you tell it to, from the C++ !
write the event header in C++, in the .h
call it in the C++ at the end of your c++ function in the .cpp
implement the event in BP !
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