Run blueprint node when C++ function finishes

#BlueprintImplementable Event

This is essentially a BP node that will activate when you tell it to, from the C++ !

write the event header in C++, in the .h

call it in the C++ at the end of your c++ function in the .cpp

implement the event in BP !

#Wiki Tutorial


I have a function in C++ that is not started from within a blueprint. How would I set it up so that when that function finishes, it starts a blueprint node?