RTX translucency problem

hello guys i need help… i am working on an architectural environment, i am using ray tracing in the scene and if i turn on “include translucent objects” in ray tracing reflections panel i can see the shape of actors behind the opaque surface if it has low roughness like 0.1/0.5 … i discover that this happens only to actors with translucent material… if i change it to a regular one the mesh is hidden properly… turning off the include translucent objects is not an option because i need it for glasses…this is driving me mad i am trying to solve this for looong time… help please! thanks