let me start off by saying I only use unreal for video rendering with sequencer, not for any kinda realtime game dev.
I seem to be getting a lot of crashes with the rtx2080ti playing with raytracing turned on
would it be possible that it would be more stable with a quadro rtx6000 or 8000?
does raytracing just take up a lot of memory? I’m getting texture load glitches on sequencer renders as well, so I’m not sure what the issues could be.
I remember in the demos from ILM x lab they’re using those really expensive cards
but in the RTX troll video I think they said they’re only using a 2080ti