I’m really happy to announce that my blueprint has been approved by the Epic Team and it’s now available on the Marketplace!
It’s a blueprint, specifically an Editor Widget, so it’s a confortable panel of settings which can be placed where you want, with a lot of buttons and options to configure all Ray Tracing settings of Unreal Engine from only one-unique place. By using it, you can tweak all RT settings in a second without needing to place any PostProcess Volume and modify it’s parameters, clicking on every light on the scene and tweaking their Samples per Pixel, Mobility or Source Radius one by one, the same with every light component inside blueprints, etc.
I have published too a free compiled demo project (https://marvizer.itch.io/blueprint-e…acing-settings), with a classical UI Widget instead, to play and tweak the options, parameters and buttons, so you can have a very close idea about how the final product with the Editor Widget works, as they are almost the same (The UI Widget is executed in run-time, placed on a fixed position, and the Editor Widget, instead, runs on Editor mode and can be placed where you want).
Editor Widget panel overview.
(New map available with the next version of the tool, coming soon!)
I hope you like it. C&C are always welcome!
Thank you and best regards!