lol… Oh my lord. I feel amazingly daft. Thank you for this response.
Well that explains why when the screen was closer, there was some dark mask happening… as if its taking the space, of the screen… kicks self
I mean, I did the following;
Windows 1809 installed.
Latest 1080ti Drivers ( Maybe there is another source, but I downloaded the latest ones from Nvidia, are there specific ones? I went from nvidias blog, to the site. Did the Game Ready Drivers, then downloaded just the latest drivers from Nvidia) Dxdiag says Dx12.
My desktop shortcut does have " "'s around it so its “path.Unrealengine.exe” -dx12
I noticed in the documentation, their windows paths don’t have quotes. It throws an error about not being able to find the path if I remove the quotes. Not sure if thats relevant.
In project settings, Turn on raytracing. Which thin asks about the skin cache, I say yes. Then it restarts.
Console, to see DXR 12 is installed. It matched the documentation. “LogInit: Command Line: -dx12” etc.
Thats where I’m left at. SSR’s and an embarrassed look on my face. I’ve never tried to make a mirror without having reflection captures planar/cube. So thats why I thought it was working – but it should have dawned on me earlier. As post processing isn’t affecting AO/GI anything raytraced. I’m getting no light bounce. Bah. Stupid.
Last night i noticed I didn’t see the “Raytracing” tab or the Path Tracer under the Lit button in the Perspective viewport.
I installed 4.22, updated windows to 1809, enabled raytracing, restarted it…
unless you have to then further activate raytracing (outside of just hitting enable/restarting)? I’m missing some step. do you have to cut it on, with r.Raytracing 1? I mean documentation just says enabling should be it. Perhaps I am missing something?