Ok thank you,
After some tries with that I really can’t get the material to work
As you can see there are some problems here:
- If I set the translucency type on “Ray Tracing” in the post process the translucent part reacts very strangely (it should be all transparent of course)
- The sprite is not fully transparent, It kinds react like a glass with translucency, you can see that behind the radio there’s some shadowing that are not shown behind the candle flame.
- The particles are casting shadows on the wall (cast shadows is set to off and no options seems to be in the niagara system option staff)
The material is a simple candle flame with a alpha mask.
I tried it both as Translucent and Additive but with no luck.
Am i doing something wrong or Is there no way to achieve this for now?