If I set the translucency type on “Ray Tracing” in the post process the translucent part reacts very strangely (it should be all transparent of course)
The sprite is not fully transparent, It kinds react like a glass with translucency, you can see that behind the radio there’s some shadowing that are not shown behind the candle flame.
The particles are casting shadows on the wall (cast shadows is set to off and no options seems to be in the niagara system option staff)
The material is a simple candle flame with a alpha mask.
I tried it both as Translucent and Additive but with no luck.
Am i doing something wrong or Is there no way to achieve this for now?
Having the same problem, not sure how to fix it. set r.RayTracing.Translucency to 0 does not fix it for me. I have a car with glass windows (raytraced) with refraction and with transparancy and refraction on it I see 0 particles.