RTX 2080 or 2080 Ti

The RTX 2080 can run unreal engine 4 or I should go in rtx 2080 Ti?

Unless the game is extremely poorly optimized, either should be overkill. :wink:

I have RTX 2080 Ti. It is insanely fast. Just… insane.

Make sure to get access to normal hardware for testing.

Hi OptimisticMonkey,

What was your graphic card model before 2080ti?

Do you use Luos GPU lightmass building?

I have been googling for months but still not much discussion about 2080ti gpu rendering. I am thinking should I just get myself a 1080ti which has been tested for many times.

thanks
leo

Even a GTX 780 TI will run nice, the main thing is what you will want to work with using the engine? Depending on what you will do, having a better card is nice, otherwise having a too strong card might lead you to think anything you develop will work fine in lesser hardware, but won’t. I myself have a GTX 1080 and I have a profile which I can make it slower (core & memory clocks and voltages) to it will be even less than GTX 1070, this way I can verify my stuff has good performance on lesser hardware (the ideal is having at least GTX 1060 for testing).

Had a 1080 Ti before and it was great. The 2080 Ti is definitely overkill for the current crop of games…

Everything runs crazy fast on max settings.

Nothing really worth it supports RTX yet… although there are some SDK example you can mess with.

I run a GTX780 and have 0 issues with UE4. Stop falling for shiny marketing it only encourages horrible business practices (e.g. asking $2000 for a GPU)

I use a 1080 for development and a 1060 (3gb model) to validate my optimizations on builds.

RTX cards are only needed if you plan to go full 4K (4K res, 4k textures everywhere, etc) in ultra settings.
If you use only top-end cards you won’t be able to debug issues your players report…

2080 Ti definitely

I don’t make game but archiviz, considering 2080ti for VR and shorter the build time as there are trillions of revise in a interior design project.

Thank you for all advises, I think I am going for 2080ti+i9, hope these hardware would last for next 5-10 years.

This seems to be the only discussion about these two cards, so apologies for the bump. I’m curious if the extra cost of buying a 2080Ti is worth it compared to 2080 SUPER in terms of ray tracing performance? I primarily want to use it for game art and not arch viz.

Is there any performance charts available anywhere? Thanks for any help!

If it is just for game art, you will be fine with a RTX 2080 Super. The real advantage of RTX 2080 TI is the amount of VRAM (11 GB against 8 GB on RTX 2080 Super), almost the double of Cuda cores (which gives 3 TFLOPs more compute performance) and the extra amount of RT Cores (which gives 2 Gigarays more performance) which is essential for realtime raytracing. So, if you are not doing arch-viz or film using UE4, I don’t see the need for the 2080 TI. The information is there at NVidia website, thou I agree they don’t give much lead on how to a customer making purchasing choices based on that, unless his background is very technical.

Expect it to be 20-25% faster for situations where there isn’t a vram bottleneck.

Thanks for the quick reply!

“(which gives 2 Gigarays more performance) which is essential for realtime raytracing.”

This confuses me a little. Isn’t the point of having an RTX card to run ray traced scenes in realtime? So to what degree does the Ti do that better than a Super in a small to medium sized game environment? How demanding is actually ray tracing on these cards?

Don’t want to it to chug along at 20 FPS, is that a concern with the Super? What kind of performance can I expect from this card in terms of FPS? I understand it’s difficult to answer without knowing the scope of a scene, amount of assets and textures etc, but I don’t want to spend the extra $500 if the performance increase is minimal for a medium sized scene. But if that’s what it takes to run a scene at a stable 50-60 FPS, I would be fine with the additional cost.

There seems to be very little info about how well these cards perform from the content creation point of view and not gaming. The benchmarks seem to be focused on the latter, but maybe the numbers can be applied to what we’re doing as well.

That is actually quite significant. Thank you.
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@Brygelsmack The amount of Gigarays for 2080 Super is 8.4G, while the 2080TI is 10.4, so it is 25% more on that regard aswel, performance in cuda is around 80% more. Raytracing has several features (ambient occlusion, reflections, shadows, GI etc) so the more features you enable, the more the scene will be demanding. Since, there are few games released with realtime raytracing and we are not absolutely aware of the implementation there, we can only guess. What is certain is that 2060Super has not enough for playing at resolutions above 1080p without extreme penalties.

To put it into a perspective the Troll Demo film was made with a RTX 2080TI, so I think that says it about its capabilities, so we can assume 2080Super is like the GTX1080TI with RT Cores, so it is what we could call the top gaming card, while the 2080TI is heading towards a professional card. See that the difference between 2080TI x RTX Titan x RTX 6000 cards are the huge amount of memory while the remaining of specs are quite similar, because each card double in price against the previous one.

If it is to develop a game, you need a card that you can be comfortable to work at editor and develop assets being sure they perform reasonably. You will still need a lower end card to test if your optimizations are good enough, but I would say 2080 Super is a purchase to last at minimum 3 years.

The major issue for working with game development atm is that if we plan on develop for realtime raytracing with games in mind, the future console generation (both Xbox and Playstation) will use AMD and we still don’t have an AMD card with realtime raytracing (which might occur only next year around Q2), and that purchase would make more sense. RTX is really for any other purpose (film and archviz) and maybe only PC games. Both NVidia and AMD agree that titles “requiring” realtime raytracing will be around in 2023/2024, so we still have a long road and many other GPU models to appear till there.

Excellent writeup Nilson, thank you.

My intentions wouldn’t be making a full game, I’m just an environment artist interesting in realtime lighting solutions. I would mainly just do portfolio pieces. From what I understand a Super will suffice for what I want to do. Cheers!

DO NOT immediately jump to the popular stuff, rtx 2080 is over 2x the price of an rtx 2060 yet loses to 2 rtx 2060s by a long shot. Go to passmark/amazon and do some comparisons there.

It all depends how your scene is setup. Lighting, Materials, complexity of geometry and how everything was optimized.

when I use the 2080 RTX just with an HDRI and I Ray Trace GI, Reflections and Refractions… it’s super fast.

Watch the FPS in my Tutorial and Demo when using the RTX 2080.

cheers