Generic thread title as I haven’t decided on the game name yet.
For past couple of years or so, most of money I make I save up to then live off and work on my RTS game. I hope to eventually finish it to at least prototype stage There are no good modern RTS games that capture the good old RTS golden era spirit, so I had to step up an make mine
I will post WIP pictures/videos here from time to time to document my progress.
Starting from the old videos to newer ones:
First path finding and avoidance somewhat working together:
Implemented unit destruction:
Initial building destruction test:
Initial Fog of War implementation:
Some test of drawing units when occluded by environment:
Building placement system:
Many of RTS games work around the problem of building models fitting into the terrain by having lot of perfectly flat areas on the map, but that often results in very unnatural, platform/terraced looking environments. I want my maps looking natural, but that also makes finding even terrain to place the building on quite difficult, since landscape curvature is hard to evaluate from the bird’s eye view. So I crated some graphics to help players find even terrain.