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RTAO is wrong for my mesh decal(a plane mesh type of decal not deferred decal)
Development
Rendering
Rendering
,
question
,
unreal-engine
BoyceCecil
(BoyceCecil)
October 15, 2024, 12:34am
1
image
1920×1030 178 KB
this is the mesh
image
1160×853 136 KB
this is the ao which I wanna disable
FYI:I use a masked material with the mesh but the RTAO dont quite take my mask into account.
tried:
disable cast shadow in mesh component setting