RT Caustics & Light Dispersion

Hi, I’m developing a game that utilizes light dispersion & other physics phenomenon as a puzzle mechanic, and I sort of got the demo Nvidia had provided a while back working with UE4, but I’m really interested in knowing… will there finally be a production version of this feature in UE5 ? It’s been in beta for a long time and most of the information is seemingly gone from the internet (github seems broken on Nvidia’s part ?)

Please and thank you.

Oh and also, This is UE5 compiling on my Threadripper 3960x, whoever made it this good at hyperthreading: Thank you. There are a few things that make me truly happy in life, this picture is one of them: