Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
When creating a Rocket Racing Track, old tracks that have been moved stay. When testing in Live Edit or when testing on a private code the old track pieces are still there, making testing or publishing your track IMPOSSIBLE.
Steps to Reproduce
-Create A Rocket Racing Competitive Track
-Create a simple track and launch
-Adjust one of your turns
-Launch your edit session again and observe multiple tracks
Expected Result
No old tracks that have been deleted or adjusted appear in live edit or private code.
Observed Result
Old tracks on places where they are not meant to be
Platform(s)
PC
Island Code
xxxxxx