RR EMP Volume Hazard not playing the ambient sound

Summary

The RR EMP Volume Hazard doesnt play its original “saw wave” ambience audio when placed from inside UEFN.
It works in a creative-only island, just not in UEFN.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place down an RR EMP Hazard Volume in a UEFN project and play

Expected Result

Hear the saw-wave ambience audio

Observed Result

Did not hear the saw-wave ambience audio

Platform(s)

Any

Additional Notes

This appears to be a UEFN-only issue as it works just fine in Creative