Summary
The RR EMP Volume Hazard doesnt play its original “saw wave” ambience audio when placed from inside UEFN.
It works in a creative-only island, just not in UEFN.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Place down an RR EMP Hazard Volume in a UEFN project and play
Expected Result
Hear the saw-wave ambience audio
Observed Result
Did not hear the saw-wave ambience audio
Platform(s)
Any
Additional Notes
This appears to be a UEFN-only issue as it works just fine in Creative