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The RPG Starter Kit is compatible with 4.11 - I sent an email to update the information but they haven’t changed it yet.
I am using the weapon here as an example: You can just set the “CurrentWeapon” variable in the RPGCharacter to blueprint to “none”. To make the item appear in the inventory after unequipping it, you can use the “GiveItemToPlayer” function. I assume you want to unequip an item when you click on it in the inventory screen? I can implement this with the next update if you want.
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That would be a nice feature to have added. I wish you luck on your updates.