EDIT: We are now more than 10 in the team, thanks for those who applied to be part of the team! Places are still available though
Hi,
i m looking for a team to be able to develop a dark sci-fi RPG game in third person with game mechanics similar to DMC, Dark souls and Bloodborne. Anyone with great skills or as a beginner is accepted!
Everyone in the team is capable of giving ideas of what they think will be useful for the game. We are in need of serious people to work with.
Is this a paid job?
This is a Royalty project which means the game will be showcased in kickstarter and then the members of the team will be able to be funded, then it will be released on steam and every member receives certain % of the sales revenue
Team Structure:
Max as the Programmer Bernhard as the Programmer Me as 3d artist Noel as 3d artist
as 3d artist
Povilas as 3d artist
Ryan as sfx artist
Nikita as sfx artist
Max schuler as vfx artist
Talent Required:
**3D Environnement Artist **
**3D Character Artist **
3D Animator/Rigger
Programmers with c++ or/and blueprints needed!
VFX artist
SFX artist
UI Designers
We need UI designers that know how to work with UMG and are able to work closely with our concept artists.
What we offer:
Shown in credits on websites, in-game and more
You’ll be an integral part of a small, talented team of developers
Royalties (% from future revenues)
Work from home!
General Requirements:
From all the positions below you need the following general requirements to be part of the team.
High interest in the game
Interest in learning UE4 . It’s amazingly easy to learn, and it’s free-to-use.
Having time to actually work on this project.
Must be at least 18 years old.
Good english communication
You should read the rules on posting a recruitment thread because your thread doe snot have any information. I am surprised you found anyone with what your thread showcased.
If you need someone to help with Blueprints, I might be intersted. I’ve created a template for an Action RPG in Unreal currently being used for my game Amaranthine Story.
If you have 15 people working, you’ll have to have around 1.2 million dollars upfront a year to pay them.
If you’ll pay them only after the game published, your game must sell 2 million dollars / year to pay them at 5% roys each. Or they won’t be able to cover their yearly bills. If you take 2 years of development, game must generate more than 4 million dollars in sales or nobody will see that 50k/year income.
Now please tell me, which roy based teams these days are making that kind of money selling average quality games?!
I’d like to read about any… Just ask people to join for the fun, game won’t be finished anyway. If finished and published, you won’t be able to pay them anyway.
Making a game and putting 2-3 hours everyday instead of playing a game or doing something else as a hobby is totally ok for everyone. What if you gathered all those 2 hours of your everyday gameplay and say that you’ve putten them to make a game and that game gave you an income? Even if that income was 300 euros the month, wouldn’t you be a winner again?
The point is thinking logical(2-3 hours the day, instead of playing a game), truthfully(you wanna do it right?) and economical(it’s gonna give you an income no matter how big or low).
You just think like companies want you to think. 50k salary and such. LOL In my 8hours job I get 800 euros the month, so any source of income is ok. And everyone who is making a game shows that he is not rich and wants an extra income, so who would say no to even a 300 euros the month?