Intro
Hey! You can discuss the RPG Engine project, read reviews from other customers, and receive support from the developer in this topic. Also, I will be glad to see you in community Discord channel.
Resources
Link on FAB
Showcase Video
Demo
Documentation / FAQ
For whom
The project is ideal for beginners in the Unreal Engine. It is filled with a huge number of tips and tricks on how to build a highly effective structure for a large project.
Also, this project is perfect for professionals in Unreal Engine development. We use asynchronous asset loading technologies, interfaces, consider issues of full project optimization, soft references, methods for creating an optimized data asset, and much more.
Features
Full support for MetaHumans. Hair support. Async resource loading
Clothing system. The appearance of the clothes may vary depending on the selected skin. Depending on the shoes, the sounds of footsteps change. Clothes can be worn on:
- Head: mask
- Body: hoodie, T-shirt
- Legs: jeans
- Feet: sneakers
Wardrobe and Weapon modification table
Enhanced Input
Close Combat system. You can fight with your hands and feet, as well as with cold weapons. 3 attack zones depending on the distance to the target. Advanced system of anim montages. Automatic tracking of the target during punches. The ability to defend against punches. Dealing debuffs to the target being attacked. More than 10 animations of the camera (Gameplay Cameras Subsystem), allowing you to make the fight more spectacular. 5 types of attacks:
- Simple – fast punch, deals small damage
- From the air - activated during the jump. A sharp approach to the target and causing a lot of damage
- From afar – activated if the target is far away. A small amount of damage is dealt. The distance between the player and the target is rapidly decreasing
- Splash – deals heavy damage to all nearby targets
- Super combo – deal massive damage with a few punches. Ends with an enemy knockdown
Debuff system for players and AI. During a fight, the enemy can be dealt several types of debuffs: freeze, set on fire, and knock out. Freezing slows the enemy down, setting fire deals damage for a few seconds, and knock out makes the player/AI unable to move for a while
Passive buffs:
- Health - adds health points to player
- Damage - increases the damage dealt by the player
- Defense - reduces the damage taken by the player
- Experience - increases the number of experience points earned by the player
Armor. Reduces or completely protects the player from taking damage. The armor consists of a helmet and a bulletproof vest. 6 protection classes designed for bullets of certain calibers and types
Devices:
- Headphones protect your hearing from the explosion of stun grenades. They allow you to better hear quiet sounds (such as footsteps) and muffle the sounds of gunshots/explosions
- Goggles protect your vision from the effects of a stun grenade
- Gas mask protects against one or more types of toxic gases depending on the type of gas mask
- Night/thermal vision devices
Firearms system:
- Pistol, rifle and sniper rifle. Long shooting without a break heats up the barrel, which means that accuracy drops. The sound of the shot changes depending on the number of remaining rounds
- 6 types of modifications: scopes (zoom, thermal and night vision), collimators, clips (increased capacity), handles (improved accuracy), flashlights and silencers. Each modification has a unique set of parameters that allow you to change the performance of weapons. Several modifications of the same type can be installed on the weapon. For example, a player can mount two different scopes on the rifle (the first on the upper bracket, the second on the side bracket)
- Weapon skins
- 3 types of AMMO: conventional, electric, explosive. Electric bullets shock several players standing nearby, unless they are wearing rubber vests that protect them from the current. Explosive rounds explode either by hitting a target or at a certain distance and cause damage to all nearby objects
- Ricocheting and piercing bullets. Some types of surfaces allow certain types of bullets to bounce off the surface with a certain % probability. The maximum possible number of bounces is configurable. Some types of surfaces allow certain bullets to pierce through themselves (it is possible to pierce through several objects at once, depending on the remaining energy of the bullet)
Six types of grenades
- Explosive grenades deal damage to anyone near the explosion
- Smoke grenades emit smoke
- Stun grenades. Blind and stun both players and AI. You can protect yourself with tactical glasses and headphones
- Multicolored grenade
- Poison gas grenade emits gas for several seconds, which causes damage to anyone who breathes it. You can protect yourself with a gas mask
- Electric grenade shocks everyone who happened to be nearby at the time of the explosion. You can protect yourself with a rubber vest
Integrated GASP out of the box
Doors / Different types of locks:
- Wires
- Key
- Hatch
- Code
- No lock
Ladder system
Usable items. You can restore your health points and energy. The use of some items is accompanied by sounds
Object scanner. Allows you to quickly find the desired item type on the map
Minimap, World map. Filtering of displayed objects
Pollution system. Shower. The longer a player does not wash, the stronger the smell will be. The sense of smell
Skill tree. Three research branches: health, damage and special skills
Levels system. Increasing the level opens up the opportunity to explore the skill tree, as well as complete more complex quests
Ability to heal yourself and surrounding allies
Telekinesis. The player can quickly add a group of objects to the inventory. Some objects can be thrown at enemies and deal damage to them
Energy strike. If you are surrounded, you can drop nearby enemies with this skill. This skill is also available for high-difficulty AI
Teleportation. You can create teleports in different parts of the map and instantly move between them
Clones. You can summon several types of clones to help, depending on the level of learning of the skill tree
Resistance to the types of damage received. Depending on the improved skill, the player receives less damage from different weapons
Stealth system. You, along with all the equipment, become translucent. In this mode, an enemy AI does not see you
Inventory system. 17 slots for equipments. Bags to increase inventory space. Weapon, clothing and armor slots dynamically changes depending on the skin and modifications used
Advanced AI. Ranged and Melee types
- Different types of AI difficulty: beginner, amateur, and experienced. The difficulty of each AI type can be adjusted using more than 37 parameters
- AI can hear, see, and remember a player’s last location
- AI has the ability to wear clothing and armor, use weapons. You can blind an AI with a stun grenade or poison it with a gas grenade
- 22 Behaviour Trees and EQS
Attracting AI. The player can lure AI
Menu system. Graphics, audio, and gameplay settings. Multiplayer and singleplayer modes. Choosing a game map
Pause menu
Setting up your character’s equipment before starting the game
System for saving and loading the gameplay
Quest system. Main and side quests. The difficulty of each quest can be adjusted using the following settings:
- If the player is dead, the quest is failed
- Limited time
Icon generator. The fastest way to create new icons
Dialog System, Quest NPCs, Face animation support
Crafting system, new branch of skill tree: crafting
NPC Vendor system, In-Game Currency
Thirst and Hunger features
Security Cameras, Alarm Cameras
Roadmap
Updates
Version | Date | Information |
---|---|---|
1.0.2 | 2024-10-20T00:00:00Z | Several bugs that appeared only in the assembled project have been fixed. |
1.0.3 | 2024-10-21T00:00:00Z | Several bugs that appeared only in the assembled project have been fixed. |
1.1.0 | 2024-10-23T00:00:00Z | Added display of remaining bullets and grenades |
1.1.1 | 2024-10-24T00:00:00Z | Several bugs have been fixed |
1.1.2 | 2024-10-24T00:00:00Z | Several bugs have been fixed |
1.1.3 | 2024-10-24T00:00:00Z | Added a button to exit the game |
1.1.4 | 2024-11-07T00:00:00Z | Minor improvements |
1.2.0, 1.2.1 | 2024-11-09T00:00:00Z | Dialog System, Quest NPCs, Face animation support |
1.3.1 | 2024-11-22T00:00:00Z | Crafting system, new branch of skill tree: crafting |
1.3.2, 1.3.3 | 2024-11-23T00:00:00Z | Minor improvements |
1.3.4 | 2024-11-24T00:00:00Z | UE 5.5 support. You can upgrade the project to the 5.5 version of the engine yourself. However, I advise you to wait for the 5.5.1 version of the engine with hotfixes. As soon as the Epics release a hotfix update to the engine, I will immediately upload the project (UE5.5. support) to the market |
1.3.5 | 2024-11-25T00:00:00Z | Minor improvements |
1.3.6 | 2024-12-02T00:00:00Z | Several bugs have been fixed |
1.4.1 | 2024-12-03T00:00:00Z | NPC Vendor system, In-Game Currency |
1.5.1 | 2024-12-05T00:00:00Z | Thirst and Hunger features |
1.6.1 | 2024-12-07T00:00:00Z | Security Cameras, Alarm Cameras |
1.6.2 | 09.12.2024 | Minor fixes |
1.7.1 | 2024-12-10T00:00:00Z | Now players can revive other players |
1.7.2 → 1.7.3 → 1.7.4 → 1.7.5 | 2024-12-13T00:00:00Z - 2024-12-19T00:00:00Z | Minor fixes |
2.0.1 | Middle January | Vehicles: driver and passengers (Devlog) |
Integrations
Project Name | Date | Instructions |
---|---|---|
Async Loading Screen | 2024-10-21T00:00:00Z | Discord |
Games based on RPG Engine
Game Name | Link |
---|---|
Eternal Flame:Romance Dawn | Trailer |
About me
My name is Kelvin, I have been working as a programmer in the field of game project development for 9 years. I decided to create a project that would give developers the ability to quickly create high-quality RPG/Shooter/Survival games, and two years ago I started working on an RPG Engine project.
The main goal of the RPG Engine is to make game development accessible not only to professionals, but also to beginners. I am doing my best to provide the fastest and highest quality support for the project’s users. Also, customers offer ideas for new updates in our discord channel and I implement them for free.