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Yes you can change that in the database manager where the database is created from. The attribute table is defined there and you can currently have up to 8 attributes. You can add more than 8 but I only had room for 8 in the dynamic interface in the database editor. Some people have squeezed in more. If you change the attributes then before to change the battle calculation simulator object to make your own battle damage algorithm based on stats. As well as port that over to the battle calculation in the engine code.
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Currently the same attributes are applied across all changes, weapons and armor to KIS. Again additional attributes are up to you and how much work you want to do to expand it. I wanted resist and things too but oh boy did things expand exponentially.
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As stated above.
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As stated above.
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Nope. I stay away from the beast until i have a simple RPG made then later i might look into the hell that is networked client server.
Be sure to download the documentation and the playable demo before purchase to get a look at what you are buying.
The links are on the plugin page.