Hi Answer Hub,
I have a short question: When do replicated events fire?
Some examples;
-
standard variable replication: Let’s say I define a normal replicated blueprint float variable
myVar
. Then inEvent Tick
on server I changemyVar
. It is my understanding that after all ticking is done, the engine will gather values for replication and then send them as a bunch (if there are updated values). -
direct rpc: Let’s say in the same tick I set
myVar
above I also fire a multicast event from the server. Now my question is, does this event execute directly over the network or does it wait until the normal, after-tick, replication?
thanks