Mission
Preface
- Over the years, I’ve acquired 1000s of Game Dev Assets from various Marketplaces for many different reasons. Assets of various Function, Gameplay, Aesthetic, and Music Style. However, I have yet to develop and publish a single ‘game’ with these assets.
Objective
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The Objective is to rapidly develop an Uniquely Artistic Action-packed Multi-perspective Shooter with True First Person as the Primary Camera Perspective intermixing various Aesthetic, Style, and Game Mechanics.
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Start with Core Multiplayer FPS & ARPG Mechanics and expand on them in unique ways.
Motivation
I’ve been inspired to develop this Maze & Monsters Game based on my first experience with 3D Computer Games Development. This is sort of my Dream Game as its game concept that keeps coming back to me no matter how many game ideas I work on.
I’ve been on a lengthy quest to do something interesting with traditional mazes and I’m going to avoid the stereotypical Dungeon style Maze with narrow passages, human scaled rooms/cells.
I intend to develop a unique Maze & Monsters game with modern and innovative features using off-the-shelf Marketplace assets. I’m on multi-tiered mission to prove:
- Traditional Mazes can be unique and interesting.
- Marketplace Assets can used in rapid production development without Asset Flipping.
- I finally published a Game.
I desire Mazes with a scale that Titan-sized Monstrosities and Hordes can exist in and navigate. A scale in which each Maze cell could have its own biome. A scale in which players can build, hunt, defend, survive in. Players can to cooperate or not, Players can choose to solve the over-arching quest to solve the Maze finding its Exit…or not.
Thus, Game Play mechanics are in the works in which I’m combining my favorite mechanics of a First Person Shooter (FPS), Action RPG with a small set of RTS and Survival Mechanics sprinkled in. Monsters and Adversarial Players are obstacles that must be overcome to be successful.
This will be my first entry in the Hyper-cinematic Game Genre. Thus VAPOR is not an FPS or TPS, but what I call a XPS (Extended Perspective Shooter) featuring a Hyper-Cinematic Dynamic Real-time Multi-perspective Camera Subsystem. I show off this innovation in my videos.
The ‘art style’ (toon shading) is my ’ lowest common denominator’ solution to achieve some sort of artistic continuity mixing and matching various asset designs and art styles from Photorealistic to to Anime. BTW, This shading will be optional.
Project
Title
- Working Title: Project VAPOR
- Official Title to be Voted on by Players/Dev Community.
Description
- A Game of Mazes & Monsters. A Multiplayer Action RPG / XPS.
- Game Design Doc ( More so an Idea Board )
Desired Game Mechanics & Features.
- As there are many types of Assets that can provide various aesthetic and features. I also anticipate Development Team input on features etc. Herein, I present only a Wishlist of that I personally want to see in the game:
- Swappable Player/AI Controlled Friends and Foes
- Independent Weapon Targeting and Dual Wielding
- Melee with FPS ‘Gun’ beyond Stock Bashing
- Parkour & Acrobatics
- Flight
- Giant Monsters
- Fodder Hordes
- Ultratech/Magic
- Customization
- Destruction & Dismemberment
Team Name
- Project VAPOR @ HeadlessStudios.com
Team Structure
- Project Coordinator: FirstPersonShooter (FPS2021)
- 3D Animator: Openings
- C++ Plugin Programmer: Openings
- Blueprint Programmer: Openings, Techlord
- 3D Artist/Kitbasher: Openings, Techlord
- VFX Materials Designer: Openings
- Music Composition: Openings
- Document Writer: Openings
Previous Work
Talent Requirements
- Seek to build small team no greater than 8 members. Possessing 2 or more of these Skills is desired.
- Work with Existing Assets, Reverse Engineer, Reconfigure, Customize Existing Assets to achieve goal.
- Familiar with Google Collaboration Tools: Docs, Slides, etc
- C++ Plugin Programmer (Note: C++ implementations are in the form of plugins only)
- Blueprints Programmer
- 3D Artist/Kitbasher
- 3D Animator w/ Animation BP Experience
- VFX Material Designer
- Music Designer
- Sound FX Designer
- Document Writer
Royalties
- Profit Split: 10.7% per Co-Developer based on 7 seats. This profit split encompasses ALL profits generated during the life the Game Product to include ALL in-app purchases, DLC purchases, Merchandising Purchases, and Advertisement Revenue.
Webpage
- Under Construction
Contact
- Sign-up Form (Google)
- E-mail: FPS2021@hotmail.com
- Discord: HeadlessStudios.com
About Me
- Nicknames: FirstPersonShooter, FPS2021
- I Love First Person Shooters (and appreciate other Genres such as RPGs, RTS, Racers, and more.)
- UnrealEngine Blueprints Scripter w/ 6 Years Experience.
- A Co-Founder of HeadlessStudios.com who went Rogue.