BACKGROUND
- C++, BP, blender prototyping, GIMP prototyping.
- Team development.
- Team lead developer.
Lets be Frank. I know how to do sXXt, but not all sXXt well enough. I can code whatever, but visuals and sound are important too. There’s also bringing more eyes and opinions.
I work the day till 4pm EST, and after that I do some daily house work and then develop for myself or others to make money or attempt to get me a better job as much as possible until I play a video game for an hour and sleep to start the day over again.
GAME
- In prison and forced to go through a dungeon. If you get far enough, your death penalty is dismissed.
- Start with a crap weapon they throw at you while tossing you in and bring back loot to sell for better/upgrades. (Maybe add some magical ■■■■)
- “Hardcore Mode” is perma-death and full restart.
- Theoretically unlimited floors, but technically int32.
CURRENT
Possible but unlikely to amass a decent size of money. I need some seemingly complicated games released on steam for the resume to get into an actual studio. For whatever reason that anything we make gains some monetary value of worth, we can make one, but it’s up to hard work and fate.
I’m coding all this in C++ and using BP for variables and Widgets because fXXk widgets. Don’t need Slates wasting space and computation on servers. Plus design iteration is a pain in the aXs for C++.
- Several procedural dungeon algorithms (idr, about 8-10), likely needing more because why not.
- Flashlight battery, hunger, thirst, health, stamina. Stun/Lethal slot, hot bar for using, inventory for storing.
- “Fog of war”/map.
- Save games to store run/floor data.
- AI uses sensing for sight, hearing, and sound. Basic MoveTo and attack structure.
- Datatable based for ease of development minus enemy specific code.
- Fairly average, non-boss types.
- Mostly replicated, but adding one at a time and progressing with intent. (See if the concept even works in multi-player).
- Currently working on inventory and items to handle progression.
SEEKING
Ideally make a team of capable individuals that can pump out games for our resumes with a slight hope something sticks and we can make a studio.
- Artists - My blender is sub-par and I can’t draw digital for sXXt. I have the microphone to make recordings, but I’m not that experienced in sound effects. I’ll do whatever, but there are learning curves that take time away from dev. Someone(s) to make it visually and auditorily pleasing would be quite helpful.
- C++ Developers - I can code whatever, but the more the marrier. One person doing one thing and the other a different progresses everything faster than one person doing everything.
Not expecting much, but a couple hours a week will progress well.