Rounded PT-Like Edges

That sounds like it could work, I might try experimenting with it. The main problem I’d see is it becoming unmanageable very quickly :frowning:

Maybe I didn’t really explain the use of this - but as BrickTop has said it would be for larger geometry and architecture where you use a generic tiling texture, not for smaller props which would have unique textures and normal maps. That stuff’s easy, this is trying to be a bit more modular.

I think perhaps it’s my days with Cryengine that expected decal materials to work on meshes - but alas, they do not. And if the current implementation of geometry decals are expensive and/or a DX12 feature that writes them off as practical for this purpose.