Hey all
I’m looking to mimic an effect found in the PT game (and various homages, like this very well made one) where edges have a rounded normal map applied to them to show small details like scratches. Usually, you could just chamfer the edge and leave it smooth - but it’s a bit of a limited effect and doesn’t look very detailed. The benefit of using a normal map is you can sculpt in some scratches and knocks.
I’ve been trying a few solutions, so this is my normal map:
And the simplest solution is to apply it to a normal-only decal, which gives this result which is basically what I’m after when applied 45º to a corner:
But this isn’t very flexible if you have bends in the edge and need to use a mesh - in which case, is there any way to have the same kind of effect that would work on a mesh? The only way I’ve found to do this is by using a mask and setting a colour roughly equivalent to the surface, and laying it on top - but this is pretty obvious close up. I’ve simplified the material a bit but this is how the setup works:
So…has anyone had any success at this, or have any ideas?
Cheers!