Rounded PT-Like Edges

Figured I’d update this thread rather than make a new one. I’ve got this effect to work with the new mesh decal feature: the only drawback is where you can see the effect at an angle, because it affects the world behind it even outside the silhouette of the base mesh. Not sure how you would avoid this though, unless it’s just a case of tightening the offset from the base mesh and hoping it doesn’t notice too much.

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