Round Settings Device activated at Game Start even if disabled in the device settings

Reference ID

35043aa2-4c32-2f4c-3cac-298ffb9d3d09

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

The round settings manager is always activated even tho I turned off “Enabled on Minigame start”. I’ve also tried placing a trigger to disable it during the game countdown which didn’t matter. I need the device to be activated after a certain event only to then end the game but it is currently impossible for me to do so.

Steps to Reproduce

  1. Place a Round Settings Device
  2. Toggle “Enabled on minigame start” to off, making sure you island settings for “Last standing wins” is also toggled off.
  3. Set up a timer of let’s say 10 seconds to enable the Round Settings Manager
  4. Start a game in a single team with other players
  5. Get stuck in an infinite loop of Starting the game and then Winning it.

Expected Result

I am expecting the Round Settings Manager to not be enabled until the timer enables it. Giving enough times for the players to select a team. And thus not meeting the requirements of only one team alive that ends the game until only one team is actually alive.

Observed Result

The Round Settings Manager is enabled at the start of the game, when players are in the “Select your team” team. Considers all of them in a single team and ends the game as it thinks it meets the requirements, even tho it shouldn’t as I specified it to be disabled until the timer enables it.

Platform(s)

windows

Island Code

7189-7543-4421

I’ve played around with it a bit more and the state doesn’t change from the signals it receives, it is either always on or always off, which as you can imagine is a pretty big problem.

1 Like

Hey DaCrazyRacoon,

Yeah, that is a bit of problem…

You could use an End Game Device and set it to End Round instead of End Game.

Yeah I’ve thought about that but I couldn’t find an easy for to detect when only one team is alive. Is there any way to do so? I’ve played around with the player counter but I couldn’t find a way to detect last standing correctly. Let’s say there were 2 people alive and I ended the game there. These people are either in a team, which would be ok for me to end the game there or in a 1v1 situation which would not be good. If I make the game end when there’s only one player alive, It wouldn’t end the game is a duo was last alive and they would just wonder around until the end of time.

If you use a player counter for team 1 and another player counter for team 2
Set thier teams to count to suit
Have them both target count 0 and point both thier on success events to the end game device.