Round, match, player spawning devices?

Setting up rounds can be a nightmare with devices, as game states or enabled/disabled would not do the job correctly? If wanting an HUB + on round, is it just better to use portals and maybe checkpoints? to round device ignoring when to start, and it can be odd when some devices can or can’t link to itself and it’s events (if this is really “allowed or as an option”).

As in having too many issues handling round device and round state with devices only, most stuff only works half of the time or triggers when it “shouldn’t”.

Is it really that limited or messy with device only setup? thinking you have a choice with devices, but instead one would need a template on what to use. (starts doing uefn template downloads) so one remembers what one can use with what.

might try “priority group” one more time, and if that will at least change it a little bit than doing any on phase or other triggers.

“on class” breaks stuff, “on team” have not tried but could make FFA modes harder to setup with devices.

okey it seems like tracker is the only device that works between the other devices, when I would think most round related content would be on the round device. tracker also seems to work with other triggers too, unlike other devices. was a pain to understand, what to use and when and why. device might not work for most scenarios, but it works a lot better?

one could maybe do game end device for rounds, it might work too*

nvm, it seems like certain issues will persist or come back again, from what is enabled/disabled during a round/match and cause issues all over again. might be no real solution other than forced teleport while round is active, with the use of devices?