-Hello guys, I am having problems with the rough map in this project .
this a nanite mesh with a RGBA mask texturing in virtual textures , everything was working fine but i got this squares patterns into my roughness map , looks like some time optimization or don’t know why is doing this the other maps are fine a looking good just the roughness map when i add the mask it breaks the material roughness this way . in my RGBA masks I got into BC7 DX11,optional A . I think is something related with the compression of the RGBA masks if i change to HDR Compressed RGB,BC6H,DH11 the problem don’t look that bad it’s harder to pick in rendering mode
i am using path tracing for render the mesh are fully nanite ,
my RGBA mask are using UDIMS to get 40 pixels cm texel density
when i add the Mask this squares pattern appears it will not show with a simple material without the masks
this square patterns move and appear and disappear when I move around the geo .
i suspect the problem it’s coming to textures compresion , any help advice will be helpful
it’s just on the rough map !
attaching the problem image