Roughness reflection is not working properly on Sequencer Render

Hi,

Some materials are having an error in the roughness reflection. In the viewport and the High Resolution Screenshot the roughness works right, it only get this stripes when I render it in the sequencer.

Can anyone help?

Thanks

Viewport

Sequencer

Just found the solution. The Final Gather Quality on PostProcess volume was too high, 8. I chnaged to 4 and the weird reflection desappear.