I’ve odd problem with my material. I’ve created it in substance designer, there everything is ok but when I put it in UE4 strage thing happens.
I thought theres something wrong with my rough map but even changing it to full black doesnt help.
The roughness of material changes with the camera angle. When I look straight at it the glossiness is completly gone, same with zooming.
It’s only visible at hard angles.
(there was an error with image uploading)