I’ve odd problem with my material. I’ve created it in substance designer, there everything is ok but when I put it in UE4 strage thing happens.
I thought theres something wrong with my rough map but even changing it to full black doesnt help.
The roughness of material changes with the camera angle. When I look straight at it the glossiness is completly gone, same with zooming.
It’s only visible at hard angles.
Yup, I am using .sbsar. Just now I’ve tested it with exported textures but the problem remains.
I do have one reflection probe but after deleting it nothing changes if it comes to my issue.
Here’s .sbs file but the problem is not there, there has to be something wrong with UE4.