I’m building a landscape material using weight blended landscape layers, blended by splat maps imported from World Machine.
The problem is that those masks are too straight and pixelated so I want to roughen them up using a noise, I just don’t know how to.
This is what they look like right now
I’m sampling this mask using the Landscape Layer Sample node.
I can’t just warp the UV coords of this layer mask because the UVs are assigned automatically, I just select what texture to use as mask in the landscape layer settings.