Rough glass noise in raytracing, transluceny Samples not working

Hey everyone,

I have a rough glass material that has some shadow noise that I can’t clean up. I’ve tried increasing raytracing translucency samples but it doesn’t seem to do anything.
It only disappears if the roughness is 0 or the raytraced shadows is turned off for translucency.

[video]https://giphy.com/gifs/gg9PU0VPcz37q2dton/html5[/video]

Thanks

Both, RTGI and RTAO, doesn’t seem to affect even when I turn it on and off.

I’m sliding the roughness in the material below and when its 0 that’s only when it’s clean. I’ve checked samples on everything else but it’s not reflection, gi, etc.

Translucency samples seem to do nothing which is really odd…

TranslucencySamples2.gif

Have you solved it?

I am having this same issue, though it is reflections on the surface of the glass. No mater what settings or the amount of samples I select, under ray tracing translucent or raytracing reflections, its like the denoiser is excluding all the glass, or the sample count is bugged on glass/translucent objects. Ive tried thin translucent, double sided, different lighting modes for the material, etc. Its always the same noise. If I switch the material to opaque, then the reflections become smooth and nice as Id expect. Am I missing some hidden check box, a limitation of translucent materials or is this a bug?