Hi all,
I’ve been trying to get this working for ages and going slowly insane.
Every time my character changes level, their rotation (in world space) is kept, regardless of the orientation of the PlayerStart I have.
Anyone found a solution for this? I’ve been trying to override StartPlay in my GameMode cpp class in the hope I can find the player’s spawn point and rotate him to match it properly, but in VR it just doesn’t stick.
Driving me potty on 4.6 and 4.7 preview 6.
Thanks!