Hello,
I noticed that when using navmesh modifiers it uses the axis-aligned bounding box to determine which tiles are affected. This is particularly relevant when using the navmesh modifiers just for setting a lower or higher resolution. Buildings where a higher resolution is often needed or open areas where we can use a lower resolution are not always axis aligned, which makes it necessary to use multiple navmesh modifiers, which is not ideal.
What is the recommended way to dealing with this? Is there a better way to set the resolution of a group of tiles which won’t rely on AABBs?
Thanks,
Denis