Using this animated rotation I found on forums. Problem is if I want the object to rotate 360 degrees. For unreal engine rotation above 180 degrees doesn’t exsist, so it snaps to negative and instead of nicely rotating onwards, the object will do a sudden flip and make it all janky.
Rotating movement is also not an option because it rotates the whole blueprint not one componenet.
How do I fix this? Whole issue because roation is limited to 180 degrees. Pretty sure even in Unity rotation was infinite. 720 degree position? No problem.
I need 90 degree rotations. I get the initial position first, then add 90. If over 180 then -360 to get -90. Problem is the transition from positive to negative. Instead of rotating 2 degrees from 179 to -179 it’ll rotate 385 degrees anti-clockwise. Why can’t Unreal Engine just continue the 2 degrees.
What is it you want to do? This is just rotating a door, right?
I wanted to have a blueprint component that rotates 90 degrees every time a button is pressed. A puzzle in a sense.
Added a timeline so that the objects rotate to target position from current position via lerp instead of teleporting to new rotation position. 3/4 works perfect, except when angle rotates from positive to negative/vice versa. Then this animation in a sense plays backwards instead of continuing with its clockwise velocity. I started with the preset I found in a different discussion.
I need to create a rotation of a fortune wheel, that should rotate minimum 3 times than stop on a random degree, triggered by a keyboard shortkey. When the key is pressed again, the will should continue from it’s previous position. I did everything but that rotation is a big challenge, the wheel now works only with 180 degree max rotation on a single klick.
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