Rotation limited from +180 to -180

I am really sorry to intercept the thread but I am banging my head against a similar problem. Maybe someone could help me? I want to have a ping pong rotator like a CCTV, that rotates from A to B and back to B but no matter I implement it’s always off. Any help would really appreciate. That’s my current not working iteration :smiley: The timeline is basically


The timeline is the following:

Any help is really appreciated!

Use a ‘set actor rotation’ node, plug a lerp into the Z, and put -90 and 90 in as the values. Plug the timeline into the alpha on the lerp :slight_smile:

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Thanks so much for getting back but that actually didn’t work as it sets the rotation always to between -90 and 90 degree. If the actor is at -160 degree it will snap to -90 to 90 degree. I’ll experiment later.

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Or whatever angle you’re trying to achieve, of course…