Rotation cause Mesh Flickering

Rencently I found rotating mesh in any axis in editor would cause Mesh Flickering, giving the black background (black corresponds to the default clear color of GBuffer I think).

  1. I further capture a frame with Renderdoc, and found that these Black Flickering appeared in GBuffer output in SceneRendering / BasePass.
  2. And the Black Flickering disappeared when I rotate back to (0, 0, 0) in xyz axis.

It seemed like the rotation causes some ‘conflicts’ in BasePass Rendering, and I guess giving that black background is because the Buffer Overflow, so Buffer not clear ? Hope Anyone can give me some suggestions.