Hi,
I’m new to Unreal and Niagara system. Trying to understand logic behind undocumented(?) nodes.
I wanted to do a simple rotation inside scratchpad on the Particle Spawn (just after the initialise Particle, no other modules present), using “Rotate Angle on Axis” (which i guess it means “Rotate Vector along Angle/Axis”).
It looks like this node is expecting angle not within the industry standard, radians (0-6.283) nor degrees (0-360) but range of “0-2”. I’m guessing its a “magnitude of PI”.. ?
Also Is there any official documentation (on the scratch pad nodes) that could help decipher this kind of quirks ?
Thanks for your help.