Hello! I am new to UE4 and I’m working on the Hololens platform.
TLDR; I need to find a way to have UV static mesh rotate in the Z plane AND simulate physics (falls due to gravity) and have my location reset buttons still work.
Background
I’m working on building an physics teaching demonstration app for the Hololens 2 on UE4.
RIght now, I’m able to make UV static meshes (I have two right now that look like a proton and an electron) that rotate and can be grabbed by the person wearing the Hololens. I’ve also made buttons that replace the two spheres to the original location that can be pressed on the hololens.
The Issue
I have two spheres that rotate and can be moved around, as well as replaced to the original location by hitting the buttons, but they do not simulate physics (gravity) when they are released. When I turn on simulate physics, the spheres stop rotating and the reset buttons don’t work.
Goal
I’m trying to make a rotating sphere that also simulates gravity. The person would be able to grab and move the spheres and they would fall when let go. Then the person can hit the reset button and the spheres will be replaced to the original location.
How I have my rotation set up:
How I have my reset button set up:
Thank you in advance!!