Rotating object within Widget | Creating 3DWidget for VR

UE 5.0.3
Hello im following the tutorial below to create an interactable(via rotation) model within a widget. However the challenge here is that it was made for standard player inputs while I am attempting to make it VR compatible.

I am receiving a “This blueprint (self) is not a PlayerState, therefore
‘Target’ must have a connection.” error for Get Player Controller


Im still new in UE and newer so in the VR development space. I am wondering if anyone might know how to resolve this?
I had a look through - Cast Variable to UI in VR but don’t seem to get how this is implemented and how it would resolve the issue.
Thanks in advance!

Try this:

image

Cheers mate!
While it did make it ‘compile-able’, the object in the widget remains stationary and non-interactable.

Are there certain conversions or nodes in-between that is needed to make it work? Im quite confused on this whole mouse set up but for VR.

For another issue of ‘widget to always face player’, I was having trouble for a while only to find out all I had to do was replace Get Player Character with Get Player Camera Manager then it worked immediately.
I think what I find difficult is that I’m unsure what are the ‘VR alternatives’ to the usual/standard character items.

Before

After

I’m still having issues rotating the object within the widget.


(also not sure what happened to the background but that’s secondary)

You should use Widget Interaction to it:

My Products

It works for me: