UE 5.0.3
Hello im following the tutorial below to create an interactable(via rotation) model within a widget. However the challenge here is that it was made for standard player inputs while I am attempting to make it VR compatible.
I am receiving a “This blueprint (self) is not a PlayerState, therefore
‘Target’ must have a connection.” error for Get Player Controller
Im still new in UE and newer so in the VR development space. I am wondering if anyone might know how to resolve this?
I had a look through - Cast Variable to UI in VR but don’t seem to get how this is implemented and how it would resolve the issue.
Thanks in advance!
For another issue of ‘widget to always face player’, I was having trouble for a while only to find out all I had to do was replace Get Player Character with Get Player Camera Manager then it worked immediately.
I think what I find difficult is that I’m unsure what are the ‘VR alternatives’ to the usual/standard character items.