Hi!
Recently I have tried to create material that will rotate my mesh to ease up usage of resources in my simple platformer game.
I managed to create such a shader but for some reason lighting is messed up.
I tried to add code to fix normals but for some reason issue still prevails.
Questions are:
- Is material graph correct and I don’t understand that it works as intended?
- If it is wrong - what extra nodes need to be added in order to fix the issue?
Thanks in advance for response!
Below I attached short video with results and material graph