Rotating a mesh (1M_Cube from the default first person blueprint) with a WorldAlignedTexture seems to stretch the texture along the side. Imgur: The magic of the Internet
This still occurs if the mobility is set to static stationary or movable.
Rotating a mesh (1M_Cube from the default first person blueprint) with a WorldAlignedTexture seems to stretch the texture along the side. Imgur: The magic of the Internet
This still occurs if the mobility is set to static stationary or movable.