Rotating Material

Hey,

Is there anyway I can set a material to not rotate same time with the static mesh? or is it possible to have a material UV tiled set to world position?

Well, I just mask out blue channel from WorldPosition and use [R,G]output instead of TextureCoordinate node for textures
edit: and of course divide it before use according to size of the model to control tile size

Wish I knew where to put that in this material…too complicated for me :confused: