the material we are using is a psd file so paint wouldn’t work and we were trying to avoid using any other programs outside of the engine to sort of minimize the amount of backtracking if a material was brought in wrong. Zbrush likes to flip uv’s and if the material doesn’t line up with the uv’s, the whole thing is broken. As far as the customrotator, if it doesn’t flip the texture then what is the point in the custom rotator, what does it actually rotate?