Rotating Lava Material

Ok so basically I followed this guys tutorial to make a lave material UE4 - Tutorial - Lava! - YouTube.
That’s working fine the only issue is the fact when applied to my static mesh :

It’s the wrong way round.
I understand I need to use the customrotor node and then connect to the textures however my texturesample are already connected to other nodes to make the lave work and can’t be changed.

I tried playing about but I’m not sure on any other way to make it work so I was hoping someone on here would have any ideas?
Here my blueprint for the material:

Thanks again to the genius in advance :,)

Hello! Just use CustomRotator output value instead of TextureCoord[0] node in all cases.

Hello thanks very much! For some reason I was never notified of your response! But it seemed to work so thank you! :smiley: