I’m very new to UE4 and making materials so my apologies for what is probably a very basic question: is there a way to make a material that would simultaneously translate and rotate an object over time? I’ve been able to create two separate materials to handle one or the other movement, but can’t figure out how to combine them. Is this possible? If so, can someone lend me a hand?
I’ve attached images of both material graphs; in both instances the output is plugged into the World Position Offset of the material.
Thanks in advance!