I’ve got the problem, that each player in a network game has to control the rotation of a board which is mounted on his head. The structure is like that:
Capsule Component
Arrow Component
Mesh
board
SpringArm
Camera
Now if I rotate the board via Set Relative Rotation, the board of every instance of the character gets rotated, but I only want to rotate one of it. How can I achieve that?
Thank you for your answer. My problem was kind of different than I thought. If you use an HMD, you definately need to use a dedicated server. Otherwise EventTick will be executed on server and client and you can’t differentiate between the player1 and player2 main node and the transformation of the server will override the other players transformation! So only one node controls both transformations.